Compared to OBJ context, you will not be able to enable the texture animation at shading level.

houdini_VPd9VYxX40.png

If you want to enable texture animation, you must leave the node connected to the RS Texture node (offset or rotate input).

<aside> 💡

You can easily identify the USD version of the YMA Animate Offset-Rotate custom node. It has the Time parameter locked and contains a description how to animate the RS Texture.

image.png

</aside>

<aside> 💡

In Solaris, you can use YMA Assign Material LOP node to easily swap between materials:

houdini_sQ8li6KS7p_encoded.mp4

</aside>

In order to not affect the stage performance, the materials won’t add Time Dependency into your graph.

houdini_vEuAqkX48l.mp4

To animate the texture projection, add YMA Animate Offset-Rotate LOP node to your graph. It will automatically find the YMA_CustomTimeNode primitives on your stage and add animation using the same UI as shading level.

image.png

houdini_eAmSPqFdYu_encoded.mp4


<aside> 💡

Advanced Tip:

You can dive inside the YMA Animate Offset-Rotate LOP node. You will find the Edit Material Properties node that updates every YMA_CustomTimeNode primitive on the Stage.

You can also create custom overrides and link the time update for custom time steppings.

image.png

</aside>