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💡 All settings are similar in Arnold and Redshift versions
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💡 YMA Painterly is inspired by real world paint brushes and digital graphic painter styles.
Think of each material as a paintbrush to distort and edit for your own creativity! There are no rules!
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YMA Painterly Overview
Shader List
Painterly Normals
Scale
Master Color
Color Blend
YMA Painterly Time Node
IOR Settings
Specular Color
YMA Painterly Overview
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💡 Color + Scale + Normals settings will be the most used to change looks.
Use Specular Color + IOR settings to push even more stylization!
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Shader List

Painterly Normals
https://youtu.be/6vZTN3U20D4
- Change from 0-5 (can go higher but may break normals on model). This is how much painterly break up you get creating the effect of paint surface on your geometry.
Master Color
https://youtu.be/p3dcyTB4jZ4
- Change Primary base color + Accent colors in shader.
- Turn on Advanced Specular to color your specular highlights. This will now use (Primary + Accents), versus one single color.
Scale
ScaleSettings_sm.mp4
- Change vector scale (large or small) to completely change brush strokes and look of shader.
- Try using different numbers in the U and V to stretch the brush strokes!