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đź’ˇ YMA Painterly is inspired by real world paint brushes and digital graphic painter styles.
Think of each material as a paintbrush to distort and edit for your own creativity! There are no rules!
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YMA Painterly Overview
Shader List
Painterly Normals
Scale
Master Color
Color Blend
YMA Painterly Overview
https://youtu.be/ElvERDPeb1w
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đź’ˇ Color + Scale + Normals groups will be the most used to change looks.
Use Color Blend + Specular Color + IOR settings to push even more stylization!
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Shader List

Painterly Normals
https://youtu.be/UjyyZhyDx1g
- Change from 0-5 (can go higher but may break normals on model). This is how much painterly break up you get creating the effect of painting your normals on geometry.

Master Color
https://youtu.be/MAnVOsI49K8
- Change Primary base color + Accent colors in shader. Use in combination with Color Blend for even more variety.

Default (Before)

Example Master Color (After)
Color Blend
ScaleSettings_sm.mp4
- A Color layer that has been split so you can mix the Primary Color or Accent colors in different blending modes.
- A “soft light” layer is on by default using grayscale values to add more contrast.
- This is where you would mix in your own textures to combine color and textures.